Ymir facing the meeting between Upper and Lower Seas. An outcome is a stone's throw away!Ī violent geyser of water which will damage Ymir unless he has the Blue Core from the Water Spirit Shrine, these spouts are named after the Divine Dragon of Water Aquaticus and will take you to the Upper Sea. Outcroppings in the sea which can be lifted and hold either Rune crystals which revitalize Ymir, Giant Monsters, or absolutely nothing. Will you stick your finger in the tiger's mouth to get the reward? Whirlpools are violent rotations of water that will harm Ymir if he gets too close, but there are some islands near these dangers. These will hurt Ymir unless he gets enhanced by the Yellow and Red Cores, found in the Earth Spirit Shrine and Flame Spirit Shrine respectively. North to South on the Western half of the Sea and East to West on the Eastern half. The Fenith Sea contains some interesting features on it surface, many of which are harmful to Ymir unless he has enhancements from the Cores.Ĭurrents are fast moving streams of water found running Some of these Giant Monsters dwarf Ymir in size and thus are much bigger that most islands.
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Pink Jelly- A large pink jellyfish looking monster with a mouth under its body.Map showing the area of the Sea with monster presence, note that majority of monsters are found on the Eastern half Big Squid- A huge squid similar to the Kraken.The monsters found here are special in kind as they are gigantic and require Ymir to defeat, they are known as Giant Monsters.Ī Redzilla, just a common example of a Giant Monster found in the Sea. The Fenith Sea has its own deal of monsters besides the ones found in its islands, and they either appear when you pull up a rock or via random encounter, and Sonja will alert you to their presence. They have been there since before the game's plot and thus cannot be raised. They are permanent as well and can be revisited even after completion. Include the Earth Spirit Shrine, Flame Spirit Shrine, Water Spirit Shrine, and Wind Spirit Shrine. The "dungeons" of the game, they are needed to advance further into the main plot. Includes Nameless Island(s), Wrecked Ships, and Shrines. Islands that Ymir can lift out but must throw back into the sea if he wants to move again.
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Includes Fenith Island (this one is not raised, however), the Season Islands, Jungle Island, Desert Island, Shrine Island, Statue Island, etc.
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Islands that stay afloat once discovered. The Sea contains many islands and they are divided into three sections: Though the map appears to be daunting, the outer most edges of it cannot be explored since the water is too deep for Ymir to cross and thus serves as the game's barrier. Many secrets lay in its bed as well as many monsters that the player must fight with the help of his golem. The Fenith Sea is a vast and mighty sea that must be explored by the Protagonist atop Ymir in order to progress through the game's storyline.